Welcome to my Frostblink Totems guide!
This guide was originally posted by me on official PoE forum (link), I’ve moved it here as a test run for this blog.
Disclaimer! This is a meme build. I’ve created it to explore mechanics, synergies and just to see if I could make it work. I would strongly discourage replicating it for any reason other than curiosity.
Table Of Contents
|1. Overview||4. Gear|
|2. Build||5. Mechanics|
This build uses
Alira – everything she grants is very useful.
- For damage we are focused on Crit, Crit Multi and Power Charges.
- For survivability we want to go with Life.
Most important keystone is
and should be taken asap.
for a huge dps boost.
should be taken when and are equipped.
We are going Hierophant due to very strong totems synergy.
We also want mana regen and aliment immunity from the
PoB will only calculate damage from a single, average hit of
To get accurate dps we need to account for cooldown and how many totems there are.
This is the formula: Average Hit / Cooldown x Totem Count = DPS
Keep in mind that this does not account for cooldown reduction from
Vaal auras 3-link
Void Battery is required due to strong synergy with Crit and Power Charge scaling.
Atziri’s Reflection is required for it’s “Unaffected by Curses” effect for
Any good helm with
Required, this is core of spell-based totem builds.
Highly recommended due to synergy with
Required due to
Any gloves with good life and resistances is fine. You can also use Incursion gloves for more DPS.
Highly recommended due to huge dps increase and blind.
Any ring with good life and resistances is good. This is also a good slot to get Dexterity.
Only required flasks are Life and Diamond. Rest is highly recommended due to big dps and survivability increases, but can be replaced.
Totems + Frostblink interactions
has a base cooldown of 2.6s and can store 1 charge. Skills supported by retain their cooldown. This means that without cooldown reduction you can spawn only one totem every 2.6s.
When a totem is created it has its own internal cooldown for
independent from you or other totems. This means that each totem will teleport whenever possible with base frequency of 2.6s.
is an instant skill, which means that will not grant it a second charge. This changes when we put it on a totem (since totems are non-instant). This means that we can store 2 charges of totems.
If there are 2 charges available and we are using
or we will summon 2 totems and expend both charges.
has a mechanic where if it hits any mobs it will have it’s cooldown reduced. When a totem hits with it will have its own internal cooldown reduced, but this cooldown reduction will not affect you or other totems.
Wave of Conviction + Ancestral Bond
To boost our DPS we want to use
But since we are using
To work around this issue we can use mines. In this case
Soul Mantle Setup
This is the standard high-end setup for totem builds. It works like this:
provides 7-link and +1 to max summoned totems (which is very strong), but it will also give us a curse whenever our totems die.
gives us up to 20% increased damage per curse on us (this is a huge dps boost since we are constantly under the effect of multiple curses from ).
gives us “Unaffected by Curses” status. This means that we will still get cursed and proc , but those curses will have no effect on us.
Pain Attunement Setup
This is the standard high-end setup for spell-based builds. It works like this:
keystone gives us 30% more spell damage if we are on low life.
belt permanently curses us with Vulnerability. It also makes it so that we are considered as “low life” while cursed by Vulnerability, which triggers .
gives us “Unaffected by Curses” status. This causes to have no effect on us.
Frostblink cooldown reduction
To make this build feel decent we need to push it below 1s. To achieve that we can use:
boots – they can grant up to 80% increased recovery rate.
– with mod “50% increased Cooldown Recovery Rate of Movement Skills used while affected by Haste”.
– “Frostblink has 30% increased Cooldown Recovery Rate”
anoint – 20% increased recovery rate.
– up to 29% increased recovery rate.
Chill, Freeze and Blind
is a cold skill which means it can apply chill and freeze ailments. It also has a base 5% crit chance, which means we can easily scale crit and guarantee chill or freeze effects on most mobs (since elemental skills apply their respective ailments whenever they crit). We can also use to boost those ailments and dps.
also leaves chilled ground at the start and end of it’s teleport, which applies chill to everything that stands in it.
amulet makes it so that you blind everything that is chilled. This works with totems and mines, making it so that everything hit by and will be blinded.
Auras + Totems interaction
Auras apply to “nearby allies” – that includes totems.
This means that for example
That’s why we use both