[3.15] Eye of Winter Orb
Table Of Contents |
|
---|---|
1. Links | 3. Gem links |
2. About | 4. Gear |
LINKS
- Bossing showcase – https://youtu.be/WgphjxuCXMc
- Mapping showcase – https://youtu.be/379gUBdwRHE
- PoB – https://pastebin.com/vrca6Hvv
ABOUT
This is my first attempt at building around
Main idea is to use
Few notes:
- You can easily get seal gain frequency low enough that you can gain full 5 stacks in under 2 sek.
-
consumes mana for only one cast, no matter how many seals are used. This means that our main 6-link is not very mana-hungry. And since Winter Orb is only a 5-link it will also not consume that much mana. This means that should be enough to cover the entire combo’s cost. - I’m pretty sure there a viable, alternative version of this build that uses
instead of and Deadeye as Ascendancy. It should provide a lot more burst, but worse clear and will lack QoL that comes from playing Occultist.
GEM LINKS
Unleash 6-Link
Channeling 4-link
Auras 4-link (1)
Auras 4-link (2)
Buffs 3-link
Debuffs 3-link
Vall skill
GEAR
WEAPONS
HELMET
- Only required mod here is Skills supported by Unleash have +1 to maximum number of Seals.
- Additionally getting +1 to Maximum Power Charges would be optimal.
-
Any lab enchant for
, or should be fine.
BODY ARMOR
GLOVES
Pseudo 6-link for our
Another good option is Shaper’s #% increased Projectile Damage, Socketed Gems are Supported by Level # Slower Projectiles mod.
BOOTS
Both Elusive and Onslaught are really nice to have (with Elusive being more important). Nothing special otherwise.
BELT
Just a good ol’ Stygian Vise. Life, Resists and Stats – as much as possible.
AMULET
-
provides a very strong defensive in the form of Blind. It also gives 24% Cold Pen – which is crazy strong. Pretty much required. -
Anointment
is really good when used together with ring mod +1 to Minimum Frenzy Charges. This will give us permanent 2 Frenzy Charges, which we cannot otherwise get due to .
RINGS
-
is required due to it’s synergy with and . When ‘s projectiles collide with they will chain to the nearest mob instead of spreading. This is a pretty major single-target DPS boost. -
Since this build is very socket-starved second ring provides both on-hit
and a socket for . Also +1 to Minimum Frenzy Charges for a big dps boost. Additionally Adds # to # Cold Damage against Chilled or Frozen Enemies mod is not required, but also provides nice damage.
FLASKS
-
Only flask worth mentioning here is
. With the 50% increased effect enchant it will provide 3 additional projectiles and up to 30% increased AoE. Additional projectiles are a massive boost to dps for both and . AoE will also help with ‘s explosion overlap. - The rest is just a standard set of utility flasks and a health flask with ailment, bleed and curse immunities.
JEWELS
-
for . -
with #% of Damage leeched as Life while affected by Vitality mod for synergy with (it allows for over-leeching when less than 50% of life is reserved). - Other jewels are for filling Life, Res, Stats and getting Crit Multi.
CLUSTERS
-
Single
– at this point seal gain frequency is affected by heavy diminishing returns, getting any more would be waste in my opinion. -
One
.